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New coastline element added to planetary terrain shader for a more distinct division between water and land. Heavily revised planetary terrain detail management system for improved performance and framerate stability.
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Profile name queue system implemented to significantly decrease initial loading time of pilot profile menu. Increasing rank and civilian rating are now displayed as a popup message with an image of the earned level. New options added to the quest system to destroy or damage other ships (details in sample file). New lighting system and effects implemented for explosions, weapon flashes, and tractor beam. Save game importing system added to convert profiles from DirectX version to Vulkan version. Added ability to remap the external ship tracking view mode zoom key and button controls. OCRS (helmet mounted camera system) visibility setting added to 3D cockpit option menu. New explosion effects with debris that 'burns away' with an orange-red color tone. Directional audio system implemented for various external sound effects. Long Range Radar equipment item range (no ID/IFF) extended to 50K. Default radar range (ID and IFF) extended to 25K with 5K intervals.
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Codebase entirely rewritten in new development platform/language. Most textures/images updated to lossless full quality format. Primary rendering API now Vulkan with OpenGL fallback. Larger cockpit displays and HUD readout text. Version 2.0008 includes the following improvements:
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